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Methodology

  • Domain Analysis
  • Software Elements Analysis
  • Scope Analysis
  • Specification
  • Software architecture
  • Coding
  • Testing
  • Implementation
  • Documentation
  • Software Training and Support
  • Maintenance


  • Domain Analysis

    Often the first step in attempting to design a new piece of software, whether it be an addition to an existing software, a new application, a new subsystem or a whole new system, is, what is generally referred to as "Domain Analysis". Assuming that the developers (including the analysts) are not sufficiently knowledgeable in the subject area of the new software, the first task is to investigate the so-called "domain" of the software. The more knowledgeable they are about the domain already, the less the work required. Another objective of this work is to make the analysts who will later try to elicit and gather the requirements from the area experts or professionals, speak with them in the domain's own terminology and to better understand what is being said by these people. Otherwise they will not be taken seriously. So, this phase is an important prelude to extracting and gathering the requirements. The following quote captures the kind of situation an analyst who hasn't done his homework well may face in speaking with a professional from the domain: "I know you believe you understood what you think I said, but I am not sure you realize what you heard is not what I meant."[1]

    Software Elements Analysis

    The most important task in creating a software product is extracting the requirements. Customers typically know what they want, but not what software should do, while incomplete, ambiguous or contradictory requirements are recognized by skilled and experienced software engineers. Frequently demonstrating live code may help reduce the risk that the requirements are incorrect.

    Scope Analysis

    Once the general requirements are gleaned from the client, an analysis of the scope of the development should be determined and clearly stated. This is often called a scope document. Certain functionality may be out of scope of the development project as function of cost, others as a result of unclear requirements at the time the development has begun. If the development is done externally, this document can be considered a legal document so that if ever there are disputes, any ambiguity of what was promised to the client can be clarified.

    Specification

    Specification is the task of precisely describing the software to be written, possibly in a rigorous way. In practice, most successful specifications are written to understand and fine-tune applications that were already well-developed, although safety-critical software systems are often carefully specified prior to application development. Specifications are most important for external interfaces that must remain stable. A good way to determine whether the specifications are sufficiently precise is to have a third party review the documents making sure that the requirements are logically sound.

    Software architecture

    The architecture of a software system refers to an abstract representation of that system. Architecture is concerned with making sure the software system will meet the requirements of the product, as well as ensuring that future requirements can be addressed. The architecture step also addresses interfaces between the software system and other software products, as well as the underlying hardware or the host operating system.

    Coding

    Converting a design to code may be the most obvious part of the software engineering job, but it is not necessarily the largest portion.

    Testing

    Testing of parts of software, especially where code by two different engineers must work together, falls to the software engineer.

    Implementation

    After the code is appropriately tested and approved, it is moved into production environment i.e. is made available for business use.

    Documentation

    An important (and often overlooked) task is documenting the internal design of software for the purpose of future maintenance and enhancement. Documentation is most important for external interfaces.

    Software Training and Support

    A large percentage of software projects fail because the developers fail to realize that it doesn't matter how much time and planning a development team puts into creating software if nobody in an organization ends up using it. People are occasionally resistant to change and avoid venturing into an unfamiliar area so, as a part of the deployment phase, it is very important to have training classes for the most enthusiastic software users (build excitement and confidence), shifting the training towards the neutral users intermixed with the avid supporters, and finally incorporate the rest of the organization into adopting the new software. Users will have lots of questions and software problems which leads to the next phase of software.

    Maintenance

    Maintaining and enhancing software to cope with newly discovered problems or new requirements can take far more time than the initial development of the software. Not only may it be necessary to add code that does not fit the original design but just determining how software works at some point after it is completed may require significant effort by a software engineer. About ⅔ of all software engineering work is maintenance[citation needed], but this statistic can be misleading. A small part of that is fixing bugs. Most maintenance is extending systems to do new things, which in many ways can be considered new work.[citation needed] In comparison, about ⅔ of all civil engineering, architecture, and construction work is maintenance in a similar way

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